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《无尽的传说》6种战略资源打造的装备修改方法介绍

来源: 飞翔小编 2011/10/16 9:55:33 浏览量:306

   《无尽的传说》中玩家可以体验到独特的游戏风格及故事剧情,接下来介绍的是玩家zyzerg分享的6种战略资源打造的装备的修改方法,感兴趣的玩家可以试试。

    6种战略资源打造的装备要想封顶只有靠任务,虽说都能解出来但任务奖励太随机,老SL觉得累了可试试这个改法~

    打开 游戏目录\public\simulation 下FactionTraits[Major]文件,找到

    <!-- ########################################## -->

    <!-- ######         TECHNOLOGIES         ###### -->

    <!-- ########################################## --> 这一栏,在其中添加

    <FactionTrait Name="FactionTraitTechnologyWeaponCommonTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponCommonTier3"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyArmorCommonTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorCommonTier3"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyWeaponUncommonTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponUncommonTier3"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyArmorUncommonTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorUncommonTier3"/>

     </FactionTrait>

     <FactionTrait Name="FactionTraitTechnologyWeaponRareTier2"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier2"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyArmorRareTier2"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier2"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyWeaponRareTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier3"/>

    </FactionTrait>

    <FactionTrait Name="FactionTraitTechnologyArmorRareTier3"  SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">

    <Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier3"/>

    </FactionTrait>

    注意格式,如此在自定义种族时可购买这些科技,具体花费可改 Cost= 这项

   此文件夹下 DepartmentOfScience+Constructibles[Era1Technology]到Era6是6个时代的研发树,其中Faction techs条目是主线任务奖励的科技,Quest reward techs是任务奖励,有兴趣的朋友可对照格式修改

 

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