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坦克世界超测服泄露PVE模式内容

来源: 飞翔小编 2014/10/28 16:45:02 浏览量:358

坦克世界今天超测服泄露出PVE模式的内容和地图,目前来看PVE内容是防守内容,只要守住目标点就算是赢,反之则输,下面一起来看今天泄露的具体内容。

Source:http://world-of-ru.livejournal.com/3571518.html

真·来源

Hello everyone,

大家嚎,

Wargaming is currently testing a huge (2x2km) version of the Ensk map. There are three bases on it. It is used for a special “defense of the palace” PvE mode – players are in the middle (in the city) and the other side (bots) are arriving in waves from various sides, trying to capture the three bases. The main goal is to kill all the bots. The bases are not equal, one of them allows players to respawn.

WG现在正在测试一个恩斯克地图的大号(2*2km)版。地图上有三个基地。它是用来进行特殊的“DOTP”PVE模式的—玩家们在中间(城中),其他地方会有bot分波从不同的地方攻过来,试图占领这是那个基地。主要的目标是杀掉全部的bot。这三个基地并不是一样的,其中一个基地可以让玩家们复活

Here’s a minimap of the mode:

该模式的小地图一张:

Apart from the waves, there is also a “convoy” of bots, heading from point A to B (upper left corner). If it is not destroyed and arrives successfully, a wave of boss tanks spawns. The mode is played on tier 8 tanks with practically unlimited ammo. The arrows on the minimap represent the waves of bots and their directions. There is also apparently a special “wave” of artillery, moving in from points 6 to the ares not far from it.

除了分批出现的坦克以外,还会有bot的“护送”,从A点前进到B点(左上角)。如果被护送的车辆没有被摧毁并且安全抵达B点的话,地图上就会出现一大波Boss坦克。这个游戏模式是8级车用的,弹药事实上是无限的。小地图上的箭头代表着bot们的攻击波数以及方向。同时还会有“一波”特殊的火炮,从小地图上数字6的位置前进到离它们不远的位置。

Here is a table of the waves and their composition. The battle lasts cca 30 minutes.

以下是个关于不同波数以及会出现的坦克配置的表格。战斗时长大约在30分钟左右

The first column represents the number of wave. After third wave, the convoy mentioned above starts and if it makes it to its target, a “boss” wave spawns.

第一竖列代表的是波数,在第三波之后,上面提到的护送就会开始,如果它们抵达了目的地,就会出现一波“boss”坦克

The second column is the type of vehicles.

第二栏是说明出现的车型

The third column is the amount of that vehicle in the wave

第三栏是说明在该轮中会刷新多少辆该车

The fourth column is the type of wave (regular wave, artillery arrives, convoy)

第四栏代表的是该波的类型(常规,火炮抵达战场或者是护送)

The fifth column is the starting point on the minimap

第五栏是小地图上的起始点

The sixth column is the time the wave starts (minutes into battle)

第六栏是该波起始时间(战斗后的第几分钟)

Mode summary:

模式总结:

- the task of players is to hold 3 strategic locations and survive. If they hold base A, they respawn there after they die. If they lose base A, they no longer respawn.

玩家的任务是守住三个战略点,并且要活下来。如果他们能守住A点,他们死后就能在那复活。如果A点没了,就没法复活了。

- wave of bots, type “regular wave” – the wave of bots moves to the nearest player-occupied base using the shortest path and maximum speed. If bots spot a player, but can’t fire at him, they will continue to move to their target. If they can open fire, they stop and start firing without waiting for full aim circle. If the player disappears from line of fire, the bot will start moving to the target. Upon reaching it, the bot will start to capture it and if successful, it starts moving to the next base.

“常规”波—该波的Bot会向最近的玩家占领的基地以全速且最短的路径移动。如果bot点亮一名玩家,但是打不到他的话,他们会继续向目标前进。如果他们能够开火,他们会停车,不等瞄准圈缩完就开火。如果玩家消失的话,bot会继续向目标前进。在到达目的地之后,bot会开始占领该基地。如果占领成功,他们会向下一个基地移动

- wave of bots, type “convoy” – moves from A to B with full speed, if a player is detected and in line of fire, the convoy slows down to 50 percent and starts firing. If it reaches its target, it stops being active (disappears).

“护送”波—Bot会从A点以全速向B点移动,如果有玩家被点亮且出现在攻击范围内,护送队的速度会下降到50%并且开始开火。如果它们到达了目的地,它们就不再是活动的(消失)

- wave of bots, type “artillery” – it moves to the nearest artillery position, from where it can shoot at player-occupied base. Upon reaching the position, it starts shooting into the base area. If it spots a player, who is not in direct line of fire, it will attack the area around his position. If player is in line of fire, artillery will attack him, prioritizing the nearest target using indirect fire. If a player is closer than 100 meters, artillery will switch to direct fire. If the LOS is blocked, the bot waits for 10 seconds and then returns to its standard shelling pattern

“火炮”波—它会移动到最近的可以对玩家占领的基地进行射击的火炮位置。在到达指定地点之后,它会开始对基地区域进行射击。如果它点亮了一名没办法直接射击到的玩家,它会开始对玩家周边的地面进行射击。如果玩家可以被直接射击的话,火炮会优先从距离最近的目标使用间接射击的方式打击。如果玩家离火炮距离在100m之内的话,火炮会切换到直射方式。如果视野被挡住了的话,bot会等待10秒,然后回到标准的炮击模式

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